Master procedural modelling with Geometry Nodes in Blender 4 with these four masterclasses.
Pick up a wide range of intermediate and advanced tools and techniques to use in your projects, today.
You'll learn to create complex, parametric structures that are both efficient and highly customisable using splines, loops, and other advanced techniques.
You'll learn to create dynamic canopy structures. You'll master the creation of large-scale control surfaces, and learn how to seamlessly integrate manual models into your procedural workflow.
Using production-style workflows you'll create complex, large-scale assets, design a specific topology flow, control forms with proper edge creases, and develop custom tools and viewers.
Create flowing forms using Signed Distance Fields (SDFs), and explore spline-based modelling for dynamic designs. You'll learn about baking, procedural sorting, and creating reusable node groups to build complex and flexible models with ease.
Simulation nodes will grow, and as it does, so too will this bundle.To start off we're jumping straight into Bouncing Balls, Boids, and Erosion simulations in Blender 3.6LTS.
This course builds a solid foundation for creating simulations inside Geometry Nodes in Blender 3.6LTS.
In this course we'll be exploring emergant behavious through simulation inside Geometry Nodes in Blender 3.6LTS.
This course takes a deep dive into Hydraulic Erosion with Soil Transport inside Geometry Nodes in Blender 3.6LTS.
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