Instancing on Edges with Geometry Nodes in Blender 4.1
Mar 27, 2024This sounds like a simple task - Mesh to Points, Instance on Points, easy - but there's a whole bunch of logic here that we need so that we can control the scale and orientation of each instance based on the edge that it's replacing. And what if the instance object's origin isn't centred? We need to accommodate that too.
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This one was requested by paniccarefully on YouTube. I do read every comment that's left so if you have an idea for a tutorial or course, reach out and let me know!